Since the first day starts, the player will have to collect timber. To begin with, the participant must look around then go towards any trees. The player needs to collect at least 5-8 cubes of timber logs from trees by holding down the left mouse button while their cursor is on the block. This is enough wood to craft the basic tools and items the player needs immediately, though you will certainly want more a little later. Once the player opens up their inventory (E by default), they will observe the stock window.
The participant's avatar takes up almost all of the top portion, The inventory below is your distance for the player's items. The bottom 9 slots are the usable slots, called a hotbar. Four armor slots are on the left of the player's character (ignore those for now, they do not become useful until much later on), and also a 2x2 square to the right of the character as the player's own crafting grid, which may be used to craft a few standard products. By clicking the recipe book (5) the player could easily craft items within this section. Set the wood logs into any space in the crafting grid, and wooden planks will seem to the right of your timber. Left-clicking the boards will cause the wood to disappear and boards to appear as a recently crafted item. When you've the boards in your hand, you are able to drag them down to your own stock, and set using the left click.
Four wooden boards can in turn make a crafting table (put 4 wooden planks in a 2x2 square foot) and put the crafting table to use it. Right click on your crafting table to access it, this crafting grid is a 3x3 square, big enough for each one of the craftable items in Minecraft. The first tools the player must craft are a wooden pickaxe along with a wooden sword. If any stone blocks are exposed close by, the participant can mine them with a wooden pickaxe for 19 cubes of cobblestone. This is the amount the player should create every simple tool they will need for this tutorial: a sword, a pickaxe (you will need the upgraded pickaxe for iron and other cubes), an axe, a spade, a hoe, and a furnace. You'll need the furnace to cook meat for meals and smelt any ore you mine with your pickaxe. When the participant has a stone axe, they ought to try and get more wood as time permits; additional wood is useful in many ways, from securing and equipping your foundation to creating charcoal, or simply crafting into planks for quadruple the amount of building blocks.
If all goes well, the participant can get coal fast. With the sticks they created in their wooden planks and a few coal, they'll be able to earn torches (coal above a pole on the crafting grid). Together with torches in hand, you can make for the nearest cave, since iron ore is the next aim. Underground will actually be safer than the outside when night falls, therefore mining the very first night off isn't a bad idea at all. On the other hand, if nighttime is falling and you have not found coal, use to furnace to smelt more timber ("logs"( not planks) to create charcoal, a replacement. (You also can gather 3 cubes of wool from sheep and combine it with three planks to make a bed. With this you may sleep during the night with no stress of monsters killing you. The downside of this is squandering sunlight another day exploration, or working inside.)
Night moment
For night time, the main threat will probably be hostile mobs (monsters) that just spawn in the dark. These include zombies, skeletons, and spiders. It's a great idea to remain in a well-lit lit shelter (see below).
If you are really seeking adventure you could always arm yourself with a rock sword and go fight some mobs; then you may be able to receive some stuff for further crafting and a few early experience levels, that will come in handy later on. However, every one of these monsters will either perish (zombies and skeletons) or be less dangerous (spiders) when dawn comes, and it will be much easier to fight them later once you have better gear. If you have to fight monsters this early, be particularly wary of skeletons; at the open their branches can kill you in a distance, and if they are in the water or on higher ground, it's unlikely you'll be able to reach them before they turn you into a (dead) pincushion. Should you happen to find any of those stronger creatures, keep well away from them: At this stage an enderman, witch, or even a creeper can kill you easily.
If you are repeatedly getting killed (maybe you got overly rough, a monster obtained into your own shelter, or you did not figure out how to make a shelter), one dire response would be to go into "calm difficulty" (see "changing the rules", below). However, think about this: This being your first day, you aren't really losing considerably until the deaths (at least not following what stuff you have accumulated is lost), so you can just tough it out before dawn and begin again. Continue on practicing murdering mobs until you get the hang of it.
Shelter
As mentioned above, you really wish to find or create some kind of shelter ahead of your first night, since you won't want to be killed. The "Shelters" article above provides a lot of emergency shelters and then more innovative ideas, but it only takes a little thinking ahead to manage a decent shelter for your first night. As you move around collecting wood and so on, examine the landscape for possible houses. Easiest (if you can find it) is a little cave with a single entry which you could wall or fence off. If it's not quite ideal, think about whether you can fix it quickly -- state, fencing off a rear doorway to deeper caves. If you don't have a cave, then you may be able to make one, simply by digging into a mountainside or even roof on a little valley. If instead you've got wide, flat space, then go right ahead and build a small house. In most instances:
Don't be too ambitious the first night, because you need it safe before dark, and you also want to light up the space you maintain. You can always expand and decorate your house afterwards, or perhaps rearrange the landscape around it.
When picking your location, it's good to have a view of the landscape so it is possible to see whether any critters are waiting for you in the morning.
Learn about the awesome forces of timber: Fences may be utilized not just in the obvious way, but as windows or translucent walls, with fencing gates to get in and out. Doors supply a full-height option, but you'll want to encircle them with strong blocks (planks, rock, even dirt, but not fences). A few properly-placed ladders can make it a great deal easier to get up to a roof or up a mountain. A chest will also be useful -- stash anything you're not going to use shortly, which means you don't have to be concerned about it should you just happen to get killed.
If you can manage to make a bed early on, put that on your shelter and utilize it the first night you have it. Getting killed is much less painful once you respawn into a secure location! After the first night, you may well want to spend the nights crafting and mining.
Light
Monsters can't spawn within 24 blocks of you personally, however huddling in the dark is no pleasure -- and if you do leave your house, you do not want to return to obtain a monster has transferred in. So, you need to light up your space, and at this point, the light you've got is torches. A single torch gives enough light to reduce monster spawns entirely within a 7 block array (barring obstructions), and decrease them for about the same distance beyond that. Including vertical and horizontal measures, so the secure zone only runs 3 spaces or so diagonally. Even beyond the safe zone, obtaining some mild will sharply reduce the opportunity of monsters spawning (depending on how much light), however it's much better to utilize enough torches to keep your entire home well-lit. If you have extra torches after that, try to light some space outside your house (or at least the entrance) also, to push back the region where monsters are likely to spawn.
Food and appetite
When you have tools and shelter, your second priority is going to be food. Hunger will take a while to hit, so it should not be a problem in your first day, but you need to attempt to pick up some food for when it does. But after you've been moving about for a while, your food bar will start rippling and begin to decrease. If your meals pub drops below 90%, you will not regenerate health, and whether or not it gets to 30%, you can't sprint. If the hunger bar goes down to empty, then you will begin losing health. Unless you're in Hard mode (and a start player shouldn't be), you can not actually starve to death, however you'll return to 1 health point in Normal mode or half your health in Easy mode, which leaves you quite vulnerable. You don't get rid of hunger in Peaceful mode, so you don't have to be concerned about that. In recent versions of Minecraft, the primary drain on your hunger is from recovery harm. You will have a small grace period (see "saturation" on the Hunger page) when starting the match and after ingestion, but if that is exhausted, healing one point of damage (Half Heart.svg) costs the equivalent of 1.5 thirst factors (that is 3/4 of a visible "shank"). Avoid taking falls of over 3 blocks, burning or drowning yourself, or otherwise taking damage that you'll need to heal.
A few other activities also induce hunger, though more gradually:
Fighting: Both attacking mobs and receiving damage cost hunger, even before you start attempting to heal damage. (60 blows either manner, matches curing Half Heart.svg.) You'll need to slaughter a few animals but pick your battles carefully. Taking damage in different ways counts for this also, but each time you take damage it counts as you "blow off" regardless of how much damage you chose.
Sprinting. Should you double-tap the forward movement key (W by default), or press your sprint key (Left Ctrl by default), you may sprint. This moves somewhat faster, but it also uses up food. (60 meters matches recovery Half Heart.svg.) However, should you happen to have a sufficient quantity of food on your inventory, you could always get it done your own way.
Jumping. Obviously, you should jump some only to get around, but do not bounce around randomly or unnecessarily. (120 jumps matches healing Half Heart.svg.) Sprinting jumps are particularly expensive, 4 times as much as a regular jump, although they would be the fastest mode of transportation early in the game. Swimming and mining blocks cost a little hunger, but those are minimal when compared with the items above.
Notice that if you are (staying) in full health, rather than fightingexercising and/or jumping, or mining cubes, then you will use no food. Therefore, if minecraft maps has a safe place to stay, you can simply stay put to save food when waiting out the night, a storm, or even crop/animal growth.
Consider making a fundamental crop farm immediately when you've settled in an area. Wheat is where you'll begin:
You can use harvested wheat to make bread. It is possible to obtain it easily with seeds collected by dividing bud. When harvesting wheat, you can use the wheat/seeds to breed cows and cows, thus using a better food source.